Teaching the LMS through a Game (Part 1)

As I look back at the Learning Management System (LMS) Training I have done for the last several years I find many flaws. The LMS has gotten so complex it is impossible to cover all the tools and features that a faculty may or may not use. It is hard enough to get faculty to sit through training and if you are throwing things at them they don’t think they want or need you lose them. The result I have found are faculty that continue to use only the features they are comfortable with and only change as students demand it or the changes in the LMS require it.

What I needed was a way to get faculty out of the mindset of updating their skills for their course needs and think more broadly about what the LMS has to offer and then to select the tools and features to meet their pedagogical needs. You know make them an active participant in their learning. I wanted to encourage them to explore resources and develop ideas to address the learning objectives of the courses their were teaching. To address this I decided on a game, but how to turn the LMS Training into a game?

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2 responses to “Teaching the LMS through a Game (Part 1)

  1. Turning the training into a game it’s a good idea, though not that easy to accomplish. Any idea how to do this so that the people would be pleased or you’re just seeking for answers?

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